/EMULATE, /EM name -> all speech typed by the DM will appear to come from "name" /PHRASE,/P monster phrase -> sets a monster's phrase to new phrase Both a "hit" modifier and a "damage" modifier may be set Abbreviations stand for: [Hit Miss Crit Fumble] OR [DamageHeavy DamageLight] /FUDGE,/F [H M C F] or [DH DL] -> affects next attack by anyone /TARGET, /T target -> set LastTarget for the current initiative monster to target or attacks LastTarget if target is omitted /ATTACK,/A monster target -> attacks from monster to the target (player or monster) /SAY monster phrase -> speaks from a monster /END -> ends the initiative round /WAIT - (DM or current player) moves current monster or player to the end of the initiatives for this round /NEXT - (DM or current player) moves to next initiative number /INIT -> starts a new round of initiative rolls /DAMAGE,/DAM X thing -> stores X damage to thing (monster or player) /CLEAR,/CL -> removes all monster /DELETE,/DEL monster -> removes a monster ie, "/add orc" auto-generates icon of o1, "/add orc/o" sets icon to o /ADD monster/icon init THACO 2d6+2 HP AC phrase -> adds a new monster, specifying icon is optional /DO monster phrase -> shows action for a monster DM Commands: ("monster" refers to a full name of a monster, capitalization is ignored) =========================== DM Commands ===========================